Video Game Review: Dishonored
Release Year: 2012
Reading Year: FA2024
Developer/Publisher: Arkane Austin/Bethesda Softworks
Time to Beat: 17 Hours
Thoughts: This game is simply excellent. As many who have played this game have said, I do not like stealth games. Yet, I finished this. I enjoyed finishing it. Every aspect of this game felt intentional and beautiful. Even the short comings only feel as such because there are facets of this game that are 10/10 in their own right. The voice acting, the art style, the level design, the writing, the characters, the world, the mechanics, the systems. All of these are unique and well-crafted. Even if I was anxious about beating a level, the narrative and motivation would draw me in. Akin to SuperGiant Games, it feels like Dishonored is the game to recommend to your friend who doesn’t like stealth games. Because it isn’t a stealth game. Dishonored is all about what player you want to be, and how far you are willing to go to realize that vision. You can spec up into an assassin build and take the world head on. You can have fun and the plot will stay intact. Or, you can experiment with the mechanics and get out of your comfort zone with non-lethal assassinations. Most importantly, you are rewarded for the latter. You are rewarded with more of the world (you have to go to different locations), interact with more NPCs, hear more dialogue, and see clever endings with solid payoff. How they pull this off is simple in words: the game is as difficult as you want it to be. I don’t envy the engineers for the systems, but it works! This game can be really easy. You can use wallhacks as a power and teleporting. The AI have a very forgiving vision system and leave you alone pretty quickly if you disappear. It means you constantly have opportunities to change how you approach the level, or just restart it entirely. I personally save-scummed just to try new strategies over and over again. I didn’t want to be punished, so I wasn’t. As with any immersive sim, I don’t think I pushed the systems particularly far. The only critiques of this game I have concern the story. It’s fairly obvious and heavy-handed at times. It’s also quite linear and short. Each level is very fun, but very constrained, so finishing the level can feel a little unceremonious. Because you spend time in the world before the assassination encounter, and you must leave the scene of the crime, it’s a non-normative level design/pacing. It must be said, the ending leaves everything to be desired. It is shockingly quick and absent of meaning or message. Overall, I am so happy I played and finished this game.